For over 60 years, mobile technology has been part of the museum-going experience (Proctor, 2011). Audio tours started in the late 1950s, with clunky technology that offered learners a linear audio commentary. As technology changed, the linear tour model changed too. More recent iterations allowed visitors to select their tracks, giving the learner more control and an improved learning experience.
Museums have always been great content providers, and, as technology changes, museums adapt and try to provide the most engaging learning experience that the technology can offer. Museum visits are voluntary, and so museums are always looking for ways to deepen the visitor’s onsite learning experience. ...
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