We will now look at how to implement an A* algorithm. Let's start with the code. We will use the same code that we used in the Dijkstra's search algorithm. The Vertex.java file is as follows:
public class Vertex { final private String id; final private String name; public Vertex(String id, String name) { this.id = id; this.name = name; }// public String getId() {// return id;// }//// public String getName() {// return name;// } @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + ((id == null) ? 0 : id.hashCode()); return result; } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) ...