© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2023
J. AfsharHands-On Augmented Reality Development with Meta Spark Studiohttps://doi.org/10.1007/978-1-4842-9467-3_8

8. Creating an Augmented Reality Game

Jaleh Afshar1  
(1)
Menlo Park, CA, USA
 

Now that you’ve developed a few AR effects, you’ve accumulated a set of foundational techniques that can be combined to make even more sophisticated projects. Previously, we’ve explored using lightweight interactivity in our effects, such as an effect responding to the user opening their mouth. In this project, we will be constantly using our user’s actions to power the effect, thus making a more fully interactive game.

Planning Out a Game Project

As first mentioned in Chapter ...

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