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Hands-On C++ Game Animation Programming
book

Hands-On C++ Game Animation Programming

by Gabor Szauer
June 2020
Beginner to intermediate content levelBeginner to intermediate
368 pages
7h 23m
English
Packt Publishing
Content preview from Hands-On C++ Game Animation Programming

Chapter 2: Implementing Vectors

In this chapter, you will learn the basics of vector math. Much of what you will code throughout the rest of this book relies on having a strong understanding of vectors. Vectors will be used to represent displacement and direction.

By the end of this chapter, you will have implemented a robust vector library and will be able to perform a variety of vector operations, including component-wise and non-component-wise operations.

We will cover the following topics in this chapter:

  • Introducing vectors
  • Creating a vector
  • Understanding component-wise operations
  • Understanding non-component-wise operations
  • Interpolating vectors
  • Comparing vectors
  • Exploring more vectors

    Important information:

    In this chapter, you will learn ...

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Publisher Resources

ISBN: 9781800208087Supplemental Content