The Player Input is the component in charge of the configuration of every possible input, as well as activating the correct reactions:
The Player Input component has no editable properties; nevertheless, let's have a look at the inputs it considers:
Horizontal axis | Moves left or right. |
Vertical axis | Moves forward or backward. |
Mouse X axis | Rotates the camera left or right, considering the player as the pivot. |
Mouse Y axis | Rotates the camera up or down, considering the player as the pivot. |
Jump button | Makes the character jump. |
Fire1 button | Makes the character attack. |
Pause button | Pauses the game. |
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