In addition to the small differences in functionality that we have seen in the previous components regarding the player, the Enemy Behaviour is the first new component that will add the AI to the enemy, as well as manage the entire behavior of the enemy, as shown in the following screenshot:
Let's go through the following table of properties:
Sprite Face Left |
Because of the tool functionality, we have to check this property in case the enemy faces left on the image we are using to create the visual. |
|
Movement |
Speed |
The speed at which the enemy will move. |
Gravity |
The gravity force that will be applied to the enemy. ... |