The skybox is what we see as the background in a 3D world. We can create our own skybox by following these steps:
- First of all, we need to create a new material in our Project, and name it whatever we like; for example, My Skybox. Then, click on it, and in the Inspector, change the shader value to Skybox | Simple:
- After that, we have to set this new skybox as the one selected for our scene. To do this, go to the Window tab, and then to Rendering | Lighting Settings:
- On the Scene tab, in the environment settings, we have to change ...