Chapter 9. Loops
Loops are Râs method for repeating a task, which makes them a useful tool for programming simulations. This chapter will teach you how to use Râs loop tools.
Letâs use the score
function to solve a real-world problem.
Your slot machine is modeled after real machines that were accused of fraud. The machines appeared to pay out 40 cents on the dollar, but the manufacturer claimed that they paid out 92 cents on the dollar. You can calculate the exact payout rate of your machine with the score
program. The payout rate will be the expected value of the slot machineâs prize.
Expected Values
The expected value of a random event is a type of weighted average; it is the sum of each possible outcome of the event, weighted by the probability that each outcome occurs:
You can think of the expected value as the average prize that you would observe if you played the slot machine an infinite number of times. Letâs use the formula to calculate some simple expected values. Then we will apply the formula to your slot machine.
Do you remember the die
you created in Part I?
die<-
c(
1
,
2
,
3
,
4
,
5
,
6
)
Each time you roll the die, it returns a value selected at random (one through six). You can find the expected value of rolling the die with the formula:
The s are the possible outcomes ...
Get Hands-On Programming with R now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.