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Hands-On Reinforcement Learning for Games
book

Hands-On Reinforcement Learning for Games

by Micheal Lanham
January 2020
Intermediate to advanced
432 pages
10h 18m
English
Packt Publishing
Content preview from Hands-On Reinforcement Learning for Games

Challenging the Unity Obstacle Tower Challenge

In late 2018, Unity, with the help of DeepMind, began development of a challenge designed to task researchers in the most challenging areas of DRL. The challenge was developed with Unity as a Gym interface environment and featured a game using a 3D first-person perspective. The 3D perspective is a type of game interface made famous with the likes of games such as Tomb Raider and Resident Evil, to name just a couple of examples. An example of the game interface is shown in the following screenshot:

Example the obstacle tower challenge

The Obstacle Tower Challenge is not only in 3D, but the patterns ...

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Publisher Resources

ISBN: 9781839214936