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Hands-On Reinforcement Learning for Games
book

Hands-On Reinforcement Learning for Games

by Micheal Lanham
January 2020
Intermediate to advanced
432 pages
10h 18m
English
Packt Publishing
Content preview from Hands-On Reinforcement Learning for Games

Introducing meta reinforcement learning

Now, that we understand the concept of meta learning, we can move on to meta reinforcement learning. Meta-RL—or RL^2 (RL Squared), as it has been called—is quickly evolving, but the additional complexity still makes this method currently inaccessible. While the concept is very similar to vanilla meta, it still introduces a number of subtle nuances for RL. Some of these can be difficult to understand, so hopefully the following diagram can help. It was taken from a paper titled Reinforcement Learning, Fast and Slow by Botvinick, et al. 2019 (https://www.cell.com/action/showPdf?pii=S1364-6613%2819%2930061-0):

Meta reinforcement learning

In the diagram, you can see that familiar inner and outer loops ...

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Publisher Resources

ISBN: 9781839214936