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Hands-On Reinforcement Learning for Games
book

Hands-On Reinforcement Learning for Games

by Micheal Lanham
January 2020
Intermediate to advanced
432 pages
10h 18m
English
Packt Publishing
Content preview from Hands-On Reinforcement Learning for Games

Policy evaluation

Unlike the trial-and-error learning, you have already been introduced to DP methods that work as a form of static learning or what we may call planning. Planning is an appropriate definition here since the algorithm evaluates the entire MDP and hence all states and actions beforehand. Hence, these methods require full knowledge of the environment including all finite states and actions. While this works for known finite environments such as the one we are playing within this chapter, these methods are not substantial enough for real-world physical problems. We will, of course, solve real-world problems later in this book. For now, though, let's look at how to evaluate a policy from the previous update equations in code. ...

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Publisher Resources

ISBN: 9781839214936