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Hands-On Reinforcement Learning for Games
book

Hands-On Reinforcement Learning for Games

by Micheal Lanham
January 2020
Intermediate to advanced
432 pages
10h 18m
English
Packt Publishing
Content preview from Hands-On Reinforcement Learning for Games

Introducing REINFORCE

The first algorithm we will look at is known as REINFORCE. It introduces the concept of PG in a very elegant manner, especially in PyTorch, which masks many of the mathematical complexities of this implementation. REINFORCE also works by solving the optimization problem in reverse. That is, instead of using gradient ascent, it reverses the mathematics so we can express the problem as a loss function and hence use gradient descent. The update equation now transforms to the following:

Here, we now assume the following:

  • This is the advantage over the baseline expressed by ; we will get to the advantage function in more ...
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Publisher Resources

ISBN: 9781839214936