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Hands-On Reinforcement Learning for Games
book

Hands-On Reinforcement Learning for Games

by Micheal Lanham
January 2020
Intermediate to advanced
432 pages
10h 18m
English
Packt Publishing
Content preview from Hands-On Reinforcement Learning for Games

Training DDPG

Now, as you may have noticed in the last example, Chapter_8_DDPG.py is using four networks/models to train, using two networks as actors and two as critics, but also using two networks as targets and two as current. This gives us the following diagram:

Diagram of actor-critic target-current networks

Each oval in the preceding diagram represents a complete deep learning network. Notice how the critic, the value or Q network implementation, is taking both environment outputs reward and state. The critic then pushes a value back to the actor or policy target network.

Open example Chapter_8_DDPG.py back up and follow the next exercise ...

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Publisher Resources

ISBN: 9781839214936