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Hands-On Reinforcement Learning for Games
book

Hands-On Reinforcement Learning for Games

by Micheal Lanham
January 2020
Intermediate to advanced
432 pages
10h 18m
English
Packt Publishing
Content preview from Hands-On Reinforcement Learning for Games

Using hindsight experience replay

Hindsight experience replay was introduced by OpenAI as a method to deal with sparse rewards, but the algorithm has also been shown to successfully generalize across tasks due in part to the novel mechanism by which HER works. The analogy used to explain HER is a game of shuffleboard, the object of which is to slide a disc down a long table to reach a goal target. When first learning the game, we will often repeatedly fail, with the disc falling off the table or playing area. Except, it is presumed that we learn by expecting to fail and give ourselves a reward when we do so. Then, internally, we can work backward by reducing our failure reward and thereby increasing other non-failure rewards. In some ways, ...

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Publisher Resources

ISBN: 9781839214936