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Hands-On Reinforcement Learning for Games
book

Hands-On Reinforcement Learning for Games

by Micheal Lanham
January 2020
Intermediate to advanced
432 pages
10h 18m
English
Packt Publishing
Content preview from Hands-On Reinforcement Learning for Games

Extending replay with prioritized experience replay

So far, we've seen how using a replay buffer or experience replay mechanism allows us to pull values back in batches at a later time in order to train the network graph. These batches of data were composed of random samples, which works well, but of course, we can do better. Therefore, instead of storing just everything, we can make two decisions: what data to store and what data is a priority to use. In order to simplify things, we will just look at prioritizing what data we extract from the experience replay. By prioritizing the data we extract, we can hope this will dramatically improve the information we do feed to the network for learning and thus the whole performance of the agent. ...

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Publisher Resources

ISBN: 9781839214936