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Hands-On Unity 2020 Game Development
book

Hands-On Unity 2020 Game Development

by Nicolas Alejandro Borromeo
July 2020
Intermediate to advanced
580 pages
14h
English
Packt Publishing
Content preview from Hands-On Unity 2020 Game Development

Chapter 4: Grayboxing with Terrain and ProBuilder

Now that we have grasped all the necessary concepts to use Unity, let's start designing our first level. The idea in this chapter is to learn how to use the Terrain tool to create the Landscape of our game and then use ProBuilder to create the 3D mesh of the base with greater detail than using cubes. Using those tools, you will be able to create a prototype of any kind of scene and try out your idea before actually implementing it with final graphics.

Specifically, we will examine the following concepts in this chapter:

  • Creating a Landscape with Terrain
  • Creating Shapes with ProBuilder

Creating a Landscape with Terrain

So far, we have used Cubes to generate our level prototype, but we also ...

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Publisher Resources

ISBN: 9781838642006