Chapter 12: Creating Animations with Animator, Cinemachine, and Timeline

At our current game status, we mostly have a static Scene, without considering the Shader and particle animations. In the next chapter, when we will add scripting to our game, everything will start to move according to the behavior we want. But sometimes, we need to move objects in a predetermined way, such as with cutscenes, or specific character animations, such as jumping, running, and so on. The idea of this chapter is to go over several Unity animation systems to create all the possible movements of objects we can get without scripting.

In this chapter, we will examine the following animation concepts:

  • Using skeletal animations with Animator
  • Creating dynamic cameras ...

Get Hands-On Unity 2020 Game Development now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.