Table of Contents
Preface
Chapter 1: Designing a Game from Scratch
Game concept 10
Input controls11
Winning and losing12
Game characters13
Hero 13
Enemies14
Gameplay14
Game-world layout15
Starting condition16
Ending condition16
Point system17
HUD17
The difficulty balance18
Difficulty balance questions19
Implementation plan20
Documentation21
Game Design Document (GDD)21
GDD formats22
GDD creation tools22
Elevator pitch24
A high concept25
Tips for creating GDDs26
Summary29
Chapter 2: Setting Up Unity
Why use a game engine such as Unity?32
Past and present industry insight32
Game engines33
Positives of Unity33
Installing Unity34
Unity versions35
Installing Unity with Unity Hub35
Creating projects41
Creating a project41
Project structure44
Summary46 ...
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