Chapter 6: Materials and Effects with URP and Shader Graph
Welcome to the first chapter of Part 2! I am super excited that you have reached this part of this book because here, we will deep dive into the different graphics and audio systems of Unity to dramatically improve the look and feel of the game. We will start this part with this chapter, where we will discuss what the Shader of a material is and how to create our own shaders to achieve several custom effects that couldn't be accomplished using default Unity shaders. We will be creating a simple water animation effect to learn about this new concept.
In this chapter, we will cover the following topics:
- Introduction to shaders
- Creating shaders with Shader Graph
Introducing shaders
Get Hands-On Unity 2021 Game Development - Second Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.