Chapter 7: Visual Effects with Particle Systems and Visual Effect Graph
In this chapter, we will continue learning about visual effects we can use for our game. We will be discussing particle systems, which we can use to simulate fire, waterfalls, smoke, and all kinds of fluids. Also, we will look at the two Unity particle systems for creating these kinds of effects, Shuriken and Visual Effect Graph, with the latter being more powerful than the first, but requiring more hardware.
In this chapter, we will cover the following topics:
- Introduction to particle systems
- Creating fluid simulations
- Creating complex simulations with Visual Effect Graph
Introduction to particle systems
All the graphics and effects we have created so far use static ...
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