Chapter 9: Fullscreen Effects with Postprocessing

So far, we have created different objects to alter the visuals of our scene, such as meshes, particles, and lights. We can tweak the settings of those objects here and there to improve our scene's quality, but you will always feel that something is missing when you compare it with modern game scenes, and that is fullscreen or post-processing effects. In this chapter, you will learn how to apply effects to the final rendered frame, which will alter the look of the overall scene.

In this chapter, we will cover the following image effect topics:

  • Using PostProcessing
  • Using advanced effects

Using PostProcessing

Post Processing is a Unity feature that allows us to apply several effects (a stack ...

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