Chapter 13: Creating Animations with Animator, Cinemachine, and Timeline

Regarding our game's current status, we mostly have a static Scene, but that's without considering the Shader and particle animations. In the next chapter, when we add scripting to our game, everything will start to move according to the behavior we want. But sometimes, we need to move objects in a predetermined way, such as with cutscenes, or specific characters animations, such as jumping, running, and so on. The idea of this chapter is to go over several Unity animation systems and create all the possible object movements we can get without scripting.

In this chapter, we will cover the following topics:

  • Using Skinning Animations with Animator
  • Creating dynamic cameras ...

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