Table of Contents
Preface
Section 1 – Our First Level
Chapter 1: Designing a Game from Scratch
Game concept
Game idea
Input controls
Winning and losing
Game characters
Hero
Enemies
Gameplay
Game-world layout
Starting condition
Ending condition
Point system
HUD
The difficulty balance
Difficulty balance questions
Implementation plan
Documentation
Game Design Document (GDD)
GDD formats
GDD creation tools
Elevator pitch
High concept
Tips for creating GDDs
Summary
Chapter 2: Setting Up Unity
Why use a game engine such as Unity?
Past and present industry insight
Game engines
Benefits of using Unity
Installing Unity
Unity Technical Requirements
Unity installs
Installing Unity with Unity Hub
Creating projects
Creating a project
Project structure
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