October 2022
Intermediate to advanced
712 pages
17h 1m
English
Now that we’ve grasped all the necessary concepts to use Unity, let’s start designing our first level. The idea in this chapter is to learn how to use Terrain Tools to create the landscape of our game and then use ProBuilder to create the 3D mesh of the base with greater detail than using cubes. At the end of the chapter, you will be able to create a prototype of any kind of scene and try out your idea before actually implementing it with final graphics.
Specifically, we will examine the following concepts in this chapter:
Let’s start by talking about our game concept, which will help us draft the first level ...
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