3 From Blueprint to Reality: Building with Terrain and ProBuilder

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Now that we've grasped all the necessary concepts to use Unity, let's start designing our first level of the game. The idea in this chapter is to learn how to use Terrain Tools to create the landscape of our game and then use ProBuilder to create the 3D mesh of the base with greater detail than using cubes. By the end of the chapter, you will be able to create a prototype of any kind of scene and try out your idea before actually implementing it with the final graphics.Specifically, we will examine the following concepts ...

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