4 Seamless Integration: Importing and Integrating Assets

Join our book community on Discord

https://packt.link/unitydev

A qr code with black squares Description automatically generated

In the previous chapter, we created the prototype of our level. Now, let’s suppose that we have coded the game and tested it, confirming the game idea is fun. With that, it’s time to replace the prototype art with the real finished art. We are going to actually code the game in the next chapter, Chapter 5, Unleashing the Power of C# and Visual Scripting, but for learning purposes, let’s just skip that part for now. In order to use the final assets, we need to learn how to get them (images, 3D models, and so on), how to import ...

Get Hands-On Unity Game Development - Fourth Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.