January 2024
Beginner to intermediate
742 pages
8h 34m
English

Unity has a lot of great built-in tools to solve the most common problems in game development, such as the ones we have seen so far. Even two games of the same genre have their own little differences that make each game unique, and Unity cannot foresee that, so that’s why we have scripting. In this chapter, we will introduce the two main Unity scripting options: C# and Visual Scripting. We will discuss their pros and cons and the base knowledge required to start creating gameplay with them. From now on, we will see how to achieve ...
Read now
Unlock full access