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Haxe Game Development Essentials by Jeremy McCurdy

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Setting up a new HaxeFlixel project

Now that we've gone over the basics of the Haxe language, we'll start working on the foundation of our game. The game we're going to make is a side scrolling space shooter similar to games like R-Type or Gradius. It will be much simpler than those games, but by the end of this book you will have the skills you need to take the game to that level of complexity.

To keep the game fun, we'll add a goofy twist: you'll control a walrus with a raygun and a jetpack, and your enemies will be rocket-powered space cats. We'll name this game Star Walrus!

To start, we're going to keep it simple and have enemies that spawn in that you click on to increase your score until a timer runs out. This will help with learning the fundamentals. ...

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