In this chapter, we're going to finish off our core game functionality. We will add our walrus player character, make it shoot, and implement the health system. Along with this, we will make the experience truly engaging by adding explosion and muzzle flash effects. We'll also make sure that our game continues to perform well by pooling game elements that we'll be using over and over.
Here's a rundown of the sections in this chapter:
Before we dive into the project, it's important to discuss ...