We've been working with XML many times over the course of this book. Any time we needed to change project settings, we had edited the
Project.xml file. Now we're going to see how to use our own XML file.
strings.xml file will allow us to change all text in the game from one spot, so if there's a typo somewhere, you won't have to hunt through the codebase to find it. This will also make it easier to translate the game into another language, as you can swap out the XML with a translated version very quickly.
Let's have a look at the
strings.xml file to see what's in it:
<?xml version="1.0" encoding="utf-8" ?> <data> <string id="TAP_TO_START"><![CDATA[- TAP TO START -]]></string> <string id="HEALTH"><![CDATA[HEALTH: ...