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Haxe Game Development Essentials by Jeremy McCurdy

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Summary

In this chapter, you learned how to load and use both the XML and JSON data to make your game more modular and configurable. This is also the last bit of functionality we'll be adding before deployment. The game is effectively feature-complete now!

I suggest you to play with both data files to get a better understanding of them. You can add tons of new enemy movement patterns to add challenges to the game. You can also swap out all text in the game with whatever you feel like writing in. Give it a shot!

In the next chapter, we'll take our feature-complete game and build it so that it can be played on desktop, mobile, and web platforms!

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