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Head First 2D Geometry
book

Head First 2D Geometry

by Stray (Lindsey Fallow), Dawn Griffiths
November 2009
Beginner
368 pages
8h 55m
English
O'Reilly Media, Inc.
Content preview from Head First 2D Geometry
you are here 4 83
similarity and congruence
Use what you know to find what you don’t know
We said it in Chapter 1, and it still applies now. Work from what
you do know to find out what you don’t know. Like the angles
between the arrows.
And you know this angle here
(it’s an equilateral triangle
because those three arrows are
congruent).
And you know these
two angles here…
This angle completes
a 360º “whole turn.”
And if you don’t have what you need, add it!
You can add parallel or perpendicular lines to your
sketch to break down the missing angles into parts you
have the tools to find.
And once you’ve found
it, you can just copy it
to the other angles it is
congruent with.
Adding a line
here creates a
Z pattern.
These two lines are
parallel (because we
say so!)
Then we can use
what we know about
these angles…
…to find
these angles.
Ready to kick some
serious design butt?
find all the angles
84 Chapter 2
There are 60 angles on the band’s logo design. Use the space on the right to start working on
the sketch and calculate them all. How many of each different angle are there?
Feeling overwhelmed?
Don’t panic! Everything
you need is in your
Chapter 1 toolbox.
you are here 4 85
similarity and congruence ...
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Publisher Resources

ISBN: 9780596808365Errata Page