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Head First C# by Jennifer Greene, Andrew Stellman

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Chapter 12. Review and Preview: Knowledge, power, and building cool stuff

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Learning’s no good until you BUILD something.

Until you’ve actually written working code, it’s hard to be sure if you really get some of the tougher concepts in C#. In this chapter, we’re going to learn about some new odds and ends: timers and dealing with collections using LINQ (to name a couple). We’re also going to build phase I of a really complex application, and make sure you’ve got a good handle on what you’ve already learned from earlier chapters. So buckle up...it’s time to build some cool software.

You’ve come a long way, baby

Note

[note from human resources: “baby” is no longer politically correct. Please use age-challenged or infant to avoid offending readers.]

We’ve come a long way since we first used the IDE to help us rescue the Objectville Paper Company. Here’s just a few of the things you’ve done over the last several hundreds pages:

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We’ve also become beekeepers

Back in Chapter 6, we built some bee classes. Remember these?

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But we can do a lot better now...

You’ve learned a lot since Chapter 6, though. So let’s start from scratch, and build an animated beehive simulator over the next few chapters. We’ll end ...

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