Learning’s no good until you BUILD something.
Until you’ve actually written working code, it’s hard to be sure if you really get some of the tougher concepts in C#. In this chapter, we’re going to learn about some new odds and ends: timers and dealing with collections using LINQ (to name a couple). We’re also going to build phase I of a really complex application, and make sure you’ve got a good handle on what you’ve already learned from earlier chapters. So buckle up...it’s time to build some cool software.
[note from human resources: “baby” is no longer politically correct. Please use age-challenged or infant to avoid offending readers.]
We’ve come a long way since we first used the IDE to help us rescue the Objectville Paper Company. Here’s just a few of the things you’ve done over the last several hundreds pages: