Chapter 4. Data, Types, Objects, and References Managing your app’s data
Data and objects are the building blocks of your apps.
What would your apps be without data? Think about it for a minute. Without data, your programs are...well, it’s actually hard to imagine writing code without data. You need information from your users, and you use that to look up or produce new information to give back to them. In fact, almost everything you do in programming involves working with data in one way or another. In this chapter, you’ll learn the ins and outs of C#’s data types and references, see how to work with data in your program, and even learn a few more things about objects (guess what...objects are data too!).
Owen could use our help!
Owen is a game master—a really good one. He hosts a group that meets at his place every week to play different role-playing games (or RPGs), and like any good game master, he works hard to keep things interesting for the players.
Storytelling, fantasy, and mechanics
Owen is a particularly good storyteller. Over the last few months, he’s created an intricate fantasy world for his party, but he’s not so happy with the mechanics of the game that ...
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