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Head First iPhone and iPad Development, 2nd Edition by Dan Pilone, Tracey Pilone

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Chapter 11. iPad UI: Natural interfaces

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The iPad is all about existing in the real world.

We’ve built a basic iPad port of an existing app for DrinkMixer a few chapters back, but now it’s time to build an interface that works with some real-world knowledge. By mimicking things that people use in the real world, users know what to do with an interface just by opening the app. We’re going to use some real-world elements to help Bob catch the bad guys...

Bob needs that iPad app, too...

The iPhone app is up and running and things are great. His on-the-run scenario is handled, but Bob also has some research to do and that isn’t going to be comfortable on his iPhone.

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This is a different use case.

Bob is going to be sitting down, doing some research, coming up with a plan to track the fugitive.

iPads are used much more frequently for this type of interaction: an extended period of usage time and with broader functionality. Keep this in mind as we work through building the app.

Watch it!

iPhones and iPads are not used the same way.

While there are cases where you’re using similar apps on both devices, often the data is going to be consumed differently.

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We could, but it’s not ideal.

DrinkMixer worked fine, ...

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