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Head First Java, 2e
book

Head First Java, 2e

by Kathy Sierra, Bert Bates
February 2005
Beginner
720 pages
19h 12m
English
O'Reilly Media, Inc.
Content preview from Head First Java, 2e

Chapter 5. Writing a Program: Extra-Strength Methods

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Let’s put some muscle in our methods. We dabbled with variables, played with a few objects, and wrote a little code. But we were weak. We need more tools. Like operators. We need more operators so we can do something a little more interesting than, say, bark. And loops. We need loops, but what’s with the wimpy while loops? We need for loops if we’re really serious. Might be useful to generate random numbers. And turn a String into an int, yeah, that would be cool. Better learn that too. And why don’t we learn it all by building something real, to see what it’s like to write (and test) a program from scratch. Maybe a game, like Battleships. That’s a heavy-lifting task, so it’ll take two chapters to finish. We’ll build a simple version in this chapter, and then build a more powerful deluxe version in Chapter 6.

Let’s build a Battleship-style game: “Sink a Dot Com”

It’s you against the computer, but unlike the real Battleship game, in this one you don’t place any ships of your own. Instead, your job is to sink the computer’s ships in the fewest number of guesses.

Oh, and we aren’t sinking ships. We’re killing Dot Coms. (Thus establishing business relevancy so you can expense the cost of this book).

Goal: Sink all of the computer’s Dot Coms in the fewest number of guesses. You’re given a rating or level, based on how well you perform.

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Publisher Resources

ISBN: 0596009208Errata Page