Skip to Content
Head First Learn to Code
book

Head First Learn to Code

by Eric Freeman
January 2018
Beginner
639 pages
15h 54m
English
O'Reilly Media, Inc.
Content preview from Head First Learn to Code

Chapter 3. 3 booleans, decisions, and loops: Decisive Code

Image

Have you noticed how, so far, our programs aren’t very, well, interesting? That is, all our code has strictly been a set of statements the interpreter evaluates from top to bottom—no twists in the plot, no sudden turns, no surprises, no independent thinking. For code to be more interesting, it needs to make decisions, to control its own destiny, and to do things more than once straight through. And in this chapter that’s exactly what we’re going to learn to do. Along the way we’ll learn about the mysterious game called shoushiling, meet a character named Boole, and see how a data type with only two values could be worth our time. We’re even going to learn how to deal with the dreaded infinite loop. Let’s get started!

Note

We may even create one just for the fun of it!

Would you like to play a game?

Passed down from the ancient Chinese Han dynasty, the game shoushiling has been used to settle court case decisions, to decide multimillion-dollar deals, and perhaps most importantly, to determine who gets to sit in the front seat of the car.

Today you know the game as Rock, Paper, Scissors, and we’re going to implement it so that you can play the game against a rather tough opponent: your computer.

Image

How Rock, Paper, Scissors ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Head First Design Patterns

Head First Design Patterns

Eric Freeman, Elisabeth Robson, Bert Bates, Kathy Sierra
Head First Design Patterns, 2nd Edition

Head First Design Patterns, 2nd Edition

Eric Freeman, Elisabeth Robson
Head First Software Architecture

Head First Software Architecture

Raju Gandhi, Mark Richards, Neal Ford

Publisher Resources

ISBN: 9781491958858Errata Page