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Hello! iOS Development by Lou Franco and Eitan Mendelowitz

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Chapter 2. Thinking like an iPhone developer

This chapter covers

  • Model-view-controller
  • Object-oriented programming
  • Object lifetime

There’s only so much you can do with Xcode and Interface Builder without code, but before we get to Objective-C, you need to know more about how iPhone apps are structured. Once you understand that, it will be easier to understand how to code your app. Think of this as the part of The Karate Kid where Miyagi has Daniel painting fences and waxing floors. Or when Yoda makes Luke carry him through the swamps of Dagobah. Or maybe you’re more of a Sound of Music fan. If so, let’s start at the very beginning.

Using ...

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