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Hello! Python by Anthony Briggs

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Chapter 10. Twisted networking

 

This chapter covers
  • Writing networked programs in Python
  • Designing multiplayer games (including testing them on your friends)
  • Issues you’ll encounter when writing asynchronous programs

 

In this chapter, we’ll be revisiting the adventure game you wrote in chapter 6 and extending it so you can log in and play it with other people via the internet. Normally these games are referred to as MUDs, which stands for Multi-User Dungeon. Depending on the person creating them, MUDs can range from fantasy hack-and-slash to science fiction, and players can compete or cooperate to earn treasure, points, or fame.

To get you started quickly, we’ll use a framework called Twisted, which contains libraries for working with ...

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