Contemporary Game Design (1996–Present)
New Hardware for Real-Time 3D Gaming
The momentum behind real-time, polygon-based 3D games began as a jog in the early 1990s (see Chapter 8) and became a sprint by the decade’s end. New hardware upgrades for IBM compatible computers changed the fundamental nature of PC gaming, taking it from its methodical, turn-based roots and transforming it into a preeminent platform for fast-paced 3D games. Intel’s 1993 Pentium processor, a much faster chip relative to the earlier 386 and 486 processors, made much of this transition possible, as it was better designed for calculating complex 3D images. The Pentium and its successor, the Pentium II, became standard requirements for 3D computer games of the ...
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