Skip to Content
HLSL and Pixel Shaders for XAML Developers
book

HLSL and Pixel Shaders for XAML Developers

by Walt Ritscher
July 2012
Intermediate to advanced
204 pages
4h 39m
English
O'Reilly Media, Inc.
Content preview from HLSL and Pixel Shaders for XAML Developers

Chapter 3. Commonplace Pixel Shaders

“What is an example of a real world pixel shader?” That’s a question I hear all the time when teaching the concepts of shaders to XAML programmers. The trouble, as I see it, is that most computer users wouldn’t recognize a pixel shader if they saw one. Make no mistake, they are out there—pixel shaders are found in a wide range of software products. Most consumers happily use them without knowing that they are working with a feature that was implemented with an effect.

Certain application categories are prime candidates for pixel shaders. The game development world is one obvious example. Image manipulation software is another fertile area for shaders. Academics have studied the problem of image filtering and pixel manipulation for decades. All modern image processing software (think Photoshop or Paintshop Pro) has ranks of shaders hiding behind the application facade.

Common effects include blurring, distorting, image enhancement, and color blend. This chapter provides an overview of the types of effects that are common in the shader realm.

Note

Shaders are often applied after the render phase, so they are also known as post-processing effects.

Pixel shaders fall into a few general categories.

  • Color modification / Color transformation

  • Displacement / Spatial transformation

  • Blurs

  • Generative / Procedural

  • Multiple inputs

A Word About Pseudocode

A couple of words before diving into the shader descriptions. It is still early in the book and you haven’t seen a ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Real-Time Shader Programming

Real-Time Shader Programming

Ron Fosner

Publisher Resources

ISBN: 9781449324995Errata Page