Index
Note: Page numbers followed by b indicates boxes, f indicates figures and t indicates tables.
A
A* algorithm, 269
currentNode variable, 277
debug lines showing paths, 277, 278f
GameObject, 270
pathfinding, movement
commands to character, 275, 275b
Patrol button, 274
patrol JavaScript code, 270, 272b
patrolling scene, 270
robot guard, traverse waypoints, 273, 273b
robot-robot1, 270
self-motivated character, 277
aardbeistudios, 458
AI see Artificial intelligence
Animation mechanics
animated sprites
AnimatedSprite.js file, 157, 157b, 158, 159, 159b, 160b
animation play speed, 160
.png files, Adobe Flash, 162
scrollBackground.js file, 160, 161b
specific gesture animation, ...
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