Index

Note: Page numbers followed by b indicates boxes, f indicates figures and t indicates tables.

A

A* algorithm, 269

currentNode variable, 277

debug lines showing paths, 277, 278f

GameObject, 270

pathfinding, movement

commands to character, 275, 275b

Patrol button, 274

patrol JavaScript code, 270, 272b

patrolling scene, 270

robot guard, traverse waypoints, 273, 273b

robot model, 270, 271f

robot-robot1, 270

self-motivated character, 277

waypoint layout, 270, 271f

aardbeistudios, 458

AI see Artificial intelligence

Animation mechanics

animated sprites

AnimatedSprite.js file, 157, 157b, 158, 159, 159b, 160b

animation play speed, 160

Anime Studio Pro, 162, 162f

.png files, Adobe Flash, 162

scrollBackground.js file, 160, 161b

specific gesture animation, ...

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