CHAPTER 2

 

  

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Real-World Mechanics

The player’s primary logic operates within the known possibilities of physics. Keep in mind gravity, weight, mass, density, force, buoyancy, elasticity, etc. Use this as the starting point, but do not be limited by it.

Matt Allmer

2.1    Introduction

An understanding of motion and the driving forces thereof is crucial in understanding games. Most objects in games move. That is what makes them dynamic. Whether it be a two-dimensional (2D) character such as the original Mario or a fully-fledged three-dimensional (3D) character such as Geralt in The Witcher 3, they and their game environments are in ...

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