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Environments are not just containers, but are processes that change the content totally.
Marshall McLuhan
One of the most exciting tasks in creating art assets for a game is designing the game world. From molding mountains and placing trees on a terrain to designing a high-quality building interior, the task can seem enormous and daunting at first. But before diving into the design, sometimes it is a good idea to sit back and examine the way things are in the real world—how shadows fall on the ground, how natural vegetation grows, what clouds look like, and all the little ...
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