Much like our old DebugInfo prefab, being able to see our frames per second in the game can be a great benefit to hunting down problems that occur. Also, considering that it's just a drag and drop away, there is no reason everyone should not run it until a project is finished.
To install this into our project, do the following:
- Drill down into your HoloToolkit | Utilities | Prefabs
- Select FPSDisplay and drag it out to your Hierarchy view.
After performing these steps, the following screen would appear as shown:
This prefab has TagALong and Billboard attached, so you do not need to attach it to anything in particular. ...