When I was working on building this project, since we cannot actually throw a ball up the ramp, I tried a few other approaches and control schemes to let the player get the ball from one end of the ramp to the other. I tried to set up a pinball-style air-tap and hold scheme, a double-tap measuring the timing of the two taps to determine the strength of the throw, and a few others as well.
My reason for not sticking to any of the earlier versions was that each one required the user to be looking at the ball, and generally by the time the user looks up, the ball is just starting to land or is already in a hole in some cases.
When you play SkeeBall in real life, you look at the target board the whole time, not the ramp. I decided ...