Chapter 23. How Games Create 3D Worlds
IF most men using computers would admit it—and of course, they won’t; men never admit anything they’re not forced to—the real reason for buying that computer was not to do the taxes, work brought home from the office, and an inventory of all those valuable tools in the garage. The guy got it to play games.
When I was shopping for my first personal computer, some 25 years ago, it had to be able to run Microsoft’s Flight Simulator. Looking back, Flight Simulator wasn’t the most exciting experience you could have. Basically you controlled a plane simulation, taking off, flying around for a bit, and then landing—if ...
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