Editing Motion Paths

IF YOU ARE ALREADY FAMILIAR with Flash and its limited Classic tween method, then you may have, at one time or another, experienced some frustrations trying to work with a frame-based tween model. Throw in the need to animate your object along a path and your workflow just increased even more. Previously, if we needed to animate an object along a path, a guide layer first needed to be created, then linked to the object layer, and then the object needed to be manually snapped to both ends of the path with the aid of the Snap tool. The new Motion tween method eliminates the need for all of these extra steps.

 

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