Bones and Shapes


BONES ARE NOT LIMITED TO symbols. You can apply a bone armature to a single shape. The difference between symbols and shapes when working with the Bone tool is, you can add multiple bones to the interior of a single shape. This is different from symbols because you can have only one bone per instance. Once bones are added to the selection, Flash converts the shape and bones into an IK shape object and moves the object to a new pose layer. Once a shape is converted to an IK shape, it can no longer merge with other shapes outside the IK shape.

Manipulating a shape with an armature can produce more organic looking animation. Case ...

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