THE KEY TO REALISM lies within the shading. The same 2.5D animation technique is being used here, but this time the graphics are drawn using gradients to promote an even more convincing faux three-dimensional effect.
1 Start with the character at a three-quarter angle in frame 1. Let’s call this “point A”.
2 In your last frame, create what we’ll call “point B”. The challenge is getting from point A to point B through the use of tweens. ...